target
session 0:00 · samples 0
Latency now
ms
round-trip time
Baseline
ms
your normal latency
Jitter
ms
stability of latency
Packet loss
%
last 5 minutes
Lagspikes / hour
session average
Download
Mb/s
lightweight test
Upload
Mb/s
lightweight test

Latency — last 3 minutes latency baseline spike threshold lagspike

Lagspikes per hour — last 12 h

Throughput tests download upload

Lagspike log

TimeSeverityPeak latencyDurationAbove baseline
no lagspikes recorded yet — looking good
Settings
how often latency is measured
how far above baseline counts as a spike
64 KB download + 32 KB upload per test
measure latency to a different server

What am I looking at?

Latency — time for a signal to go from you to the server and back. Under 50 ms is great for gaming, 50–100 ms is fine, over 150 ms feels laggy.
Baseline — your connection's normal latency (rolling median). Spikes are measured against this, so the monitor adapts to your line.
Jitter — how much latency jumps around between measurements. Under 5 ms is rock solid; over 15–20 ms causes stutter in games and robotic voice in calls even when average ping looks fine.
Packet loss — percentage of probes that never came back. Anything above ~1% is noticeable in games (rubber-banding, teleporting).
Lagspike — a moment where latency jumped well above your baseline. Even short ones cause missed shots and freezes. Severity: minor (+15–40 ms), major (+40–100 ms), severe (100+ ms or lost packets).
Download / Upload — small periodic throughput tests. They use tiny amounts of data so they won't disturb your connection.
Note — measurements go from this browser to the server showing the page, so they describe the path between you and it — a good real-world proxy for game-server traffic.